Books & Supplements
Adventures, campaign material, encounter collections, bestiaries, tables, and setting books written for practical use at the table.
Explore books →
Hand-crafted fantasy resources for game masters and players who still want mysterious maps, dangerous dungeons, memorable worlds, and art that feels pulled from the golden age of tabletop roleplaying.
Build encounters, stock a campaign, or give your VTT a stronger visual identity with material designed to feel cohesive at the table.
Adventures, campaign material, encounter collections, bestiaries, tables, and setting books written for practical use at the table.
Explore books →Top-down VTT artwork built for clear silhouettes, class identity, variants, and an old-school fantasy aesthetic.
View token art →Dungeons, stations, towns, wilderness sites, strange worlds, and encounter spaces ready for digital or printed play.
Explore maps →People, places, factions, legends, ships, relics, and mysteries from the wider Arcordian setting.
Read the lore →
Arcordian Chronicles is built around the things game masters actually reach for during a session: readable art, evocative locations, reusable encounters, flavorful equipment, and enough lore to suggest a larger world without burying play under exposition.
Use individual assets, or combine them into a consistent visual library for a long-running campaign.
See the CollectionAncient roads end at impossible harbors. Dwarven stations drift in the void. Merchant crews bargain beneath alien stars. Forgotten powers wait behind sealed doors. The setting exists to make every adventure feel like one fragment of a much larger history.